FireyDeath4's Site

Ideas for Yume Nikki: Fuji

Okay I guess I'll add some things

Pretty much came here to do that, after all \(-_-)/

NOTE: This page will have spoilers for Yume Nikki, Dream Diary and Fuji

General idea

Yume Nikki: Fuji is going to be an open-world exploration puzzle platformer where you can acquire a diverse range of different abilities by collecting effects. It's going to be a fangame of Yume Nikki and Celeste, and I think I can do a better job of making it a spiritual sequel that follows both of the base games' respective game design philosophies than the guys at Playism did with Dream Diary. (The spiritual sequel only to Yume Nikki, of course. As for Celeste, I already have a few ideas for Celeste 2. (Unironically))

I talked some more about it on this comment. (NOTE: The video has a little swearing and probably some other stuff I didn't bother to check.) You can look at the repost here if you're in my Discord server (yeah, WidgetBot can't jump to messages yet), but I'll also put it here

@FireyDeath423 Feb 2024

I just feel like Dream Diary doesn't have a solid understanding of the game design philosophy of Yume Nikki. It's lacking this feeling of surreality, bizarreness, loneliness and lostness. The blatant puzzles and the sort of linear progression in many areas make it feel too purposeful, and it doesn't seem to have contributed anything that really follows the spirit of Yume Nikki, like the Mesoamerican influences or the sensation of things being chaotic, random and sparse. Most importantly, it doesn't feel like the sort of love-letter material you would expect out of a team making a sort-of-official spinoff game of something so influential and unique. I want to make a fangame of Yume Nikki (based on Celeste) that still gamifies it, but with less of these issues and more understanding and application of the original game design and vision. Of course it will have some clear goals, like reaching the summit, acquiring all of the effects or finding all of the secrets (the community will probably have to help with that one), but it will be a lot more loose, open and exploration-oriented with little guidance on where to go or how to proceed. There will be puzzles, but they won't be nearly as overt as the ones in Dream Diary. They'll have multiple solutions for making different paths/areas/items accessible, hopefully blend in a lot more, and not be a direct roadblock for continuing the adventure. It will take a considerable amount of inspiration from Dream Diary, among other things, but I feel like I'd be able to do a much better job at handling and building on Yume Nikki's elements than they did. Maybe if Dream Diary's moddable, there will be potential for a second reimagining of it making it much more true to Yume Nikki than the original remake was.

Story

A postcard from Mount Fuji sails onto the balcony of Madotsuki's apartment and invites her to gaze at it while she drifts off to sleep.

So she does that, and the magic of the mountain takes effect on her dreams.

It will probably have multiple endings.

I think there might be three for leaving the apartment: one by herself, one with the dream diary (if you attempt to save after finishing and suddenly realise that you can't), and one with the knife, which appears mysteriously just like the stairs if Madotsuki kills all of the significant dream NPCs (can someone say why the hell she sleepwalks to take it away if she picks up one of 24 eggs in the Nexus), with Madotsuki picking it up and equipping it automatically.

Effects

I wrote a list of these on my Discord server, but I'll paste and expand on them here

Honestly, this was kinda the main motivation for the whole idea for me. Well, that and the fact that both Madeline and Madotsuki are so mad at themselves and looked quite ambiguously young (at least until I heard about Madeline drinking and realised that she drives a car)

Platforming effects

Environmental effects

Interactive effects

Other effects

Worlds

Each world will have some sort of unique and interesting mechanic based on the elements they have that plays into the puzzle or platforming aspects of the game.

Here's a few examples I've come up with:

Layout

Okay, lemme think...

Here's what I wrote in the Scratch description:
My current idea of the map at the moment is to start in the core of the mountain, housing all of the surreal dream worlds. (I'll probably discuss this with other people to see if it fits well enough thematically, but I think it'll do for now.) There are paths that would lead outside to four trails leading to the summit of Mount Fuji. Navigation works the same as in Yume Nikki: it is fast and straightforward to get somewhere if you know where you're going. There will be many puzzles whose solutions will be memorised over and over again as you pass through. Madotsuki will start on the dream balcony every time she falls asleep.

Super Mario 63 did a pretty good job at implementing open-world exploration into 2D platforming, so it'll draw from that a bit.

One idea I recently had is for her to see her "real" apartment when she gets to the summit, see herself sleeping, and pinch herself awake.

Okay I'm gonna need a diagram for this

Some of the threatening and big entities will also become secret bosses. These will include the Bloody Touching Monster, FACE, probably a horde of Toriningen, maybe the Aztec Rave Monkey, and the final boss of Dream Diary (but with a more fitting and pervasive interpretation. You'll see. You know the transition you get when you play NASU or view the instructions, and in Fuji, every time you die and spawn? The appearance will heavily involve that pattern. Honestly, I think the final boss of Dream Diary is way easier to organically integrate into the game than the Panacea PAP Station in AEWVS). Not sure whether they'll unlock effects or not.

I think there might be two variations of the final boss, one of them for going up the summit under certain conditions, and another one I forgot. I don't even remember at this point. I want the story to kind of be sensible and consistent, while still leaving room for mystery and interpretation.

Man, I'm really just throwing ideas at this like it's a splatter wall, aren't I :P

Misc

Back to my ideas